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Andrew Price is the founder of Blender Guru, the free video tutorials for the open source 3D software, Blender.  His goal is to help artists create better artwork with Blender. He lives in Brisbane, Australia.

He started using Blender in 2004 as a hobby, but now he uses it every day to create tutorials on explosions, space ships, and other cool stuff.

One night in 2004 I was playing Need For Speed II, and admiring the beauty of the 3D cars. I thought how cool it would be if I could create my own car in 3D. So I went online and searched for “free 3D software”. I went to a few sites before stumbling upon Blender.org. I was immediately sold. I remember making a commitment right then and there that I was going to learn how to use this software “Blender” until I could make my own car.


Art Side of Life Newsletter


Get in touch with Andrew


Key Takeaways

“Just have fun, just do what interests you from the start and later you will find a way how to put money on top of it, instead of the other way around.“

  • “Imperfection is the digital perfection” – when you are making a 3D model, it lives in this perfect world, where everything is so clear, but in the real world, nothing exists that is so perfect, so in order to make it look real, you gotta add these little imperfections
  • Andrew’s motivation for tutorials was purely the attention it got. You can spend three months on a piece of artwork and you get one person who says cool. On a tutorial, you can do anything and people appreciate you so much. You are giving away a secret or technique for free …
  • All the tutorials have to be based on something that people want to learn. Like a tutorial how to make a letterbox. There is a very little practical application for it, but if you do a tutorial for a house, it would be more successful …
  • Andrew’s Inspiration comes from art and real life. He goes by “Steal like an artist” If you copy one person’s artwork, people say you are plagiator, but if you copy 100 artist’s artwork, people will say you are original
  • Giving feedback for 3D art is all about three points
    • Technical – how did you master the 3d software on the technical side?
    • Artistic – aesthetic – does it visually look pleasing to you? It’s a subjective reaction.
    • Storytelling/mood – how does it make you feel?

Resources mentioned

Note: some of the resources below may be affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.


Thanks for Watching and Listening!

Share your thoughts:

Help out to reach more aspiring artists:

  • Leave an honest review on iTunes. Your ratings and reviews really help and I read each one.
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Special thanks to Andrew for joining me today. See you next time!


Art Side of Life Newsletter


All artworks by Andrew Price, used with permission

 

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